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Movie Review: “The Imitation Game”

Few movie stars are more ubiquitously typecast than Benedict Cumberbatch, whose rise to cultural prominence has been nothing short of meteoric. Cumberbatch is now a go-to star for directors seeking a genius or supervillain, coupling a certain aristocratic British charm with a Sheldon Cooperesque tendency to hold average society in utter contempt. “The Imitation Game,” in which Cumberbatch stars as cryptologist and early computer engineer Alan Turing, capitalizes on these strengths while simultaneously probing deeper.

Directed by Morten Tyldum (responsible for the criminally underrated Scandinavian thriller “Headhunters”), “Game” confidently jumps between Turing’s painful childhood at preparatory school (1928), battle to reverse-engineer the German ENIGMA machine (early 1940s), and tortured final months (1951), with its middle chapter commanding the largest share of celluloid. With World War II in full swing, Turing (then a mathematics professor at Cambridge) and a team of other codebreaking experts are tasked with decrypting German communications. The wrinkle: ENIGMA machine codes are reset every night at midnight, wiping out the day’s codebreaking progress.

Their only chance for lasting success rests with a massive mechanical decryption engine which Turing dubs “Christopher” – a project met with skepticism by military authorities. Assisted by boldly iconoclastic prodigy Joan Clarke (Keira Knightley), Turing staves off defunding efforts long enough to see his machine succeed. Their ultimate success, however, leads the team into an ever-denser thicket of moral dilemmas, particularly regarding the proper use of military intelligence and the notion of a “greater good.” These themes – far more engrossing and unique than those typically found in Oscar-friendly biopics – propel “Game” toward its tragic conclusion.

Turing, convicted of indecency (i.e. homosexuality), is offered the choice between prison and chemical castration, and chooses the latter. This element serves as a backdrop to the film’s most emotionally wrenching moments, in which Turing, racked with physical and psychological agony, desperately grasps at the cords and boxes comprising Christopher’s latest iteration. For Turing, a separation from Christopher – removal to prison – is unthinkable, even if it requires the destruction of his sexual impulse. In Turing’s mind, his creation has crossed the anthropic divide, becoming more than simply a collection of parts: it is both his mirror and his progeny, the one entity into which the wholeness of his identity has been projected. Accordingly, he submits to the court-ordered hormone treatments, and yet another human attribute separating him from his machines is purged away.

It is in these moments that Cumberbatch captures the true extent of Turing’s alienation, delivering a rawly visceral performance that will demand Academy attention in the months to come. Here, the impassive “Sherlock” demeanor is finally broken down, and a deeply human desire for intimacy and understanding is left exposed. It’s a remarkable progression from Cumberbatch’s early work.

Thematically speaking, “The Imitation Game” offers a stark look at the inhumanity of government-mandated antigay measures, alongside a critique of the casual workplace sexism faced by Clarke. At times, these elements come across as perhaps a little on-the-nose (Turing’s story speaks for itself, without the need for intertitles explicitly spelling out the movie’s message), but such a tendency is certainly forgivable given Turing’s undeniable suffering. But at its heart, “Game” is more a plea for compassion than a call for specific forms of social justice. Who are the Turings in your life? “Game” asks. Are you willing to listen to those you’ve written off as freakish or socially dysfunctional?

The history of modern technology is not a field with which I’m particularly familiar, so Turing’s remarkable life story was new to me. And while it hits many of the standard Hollywood-biographical-drama notes (World War II? Check. Misunderstood math-and-sciency lead? Check. Woman who helps humanize him? Check. Pithy quote used to bookend the story? Check), Cumberbatch’s fierce yet nuanced lead performance remains compelling throughout. Without ever lapsing into cheap “tearjerker” territory, “Game” successfully bridges its cerebral and emotional elements – a bridging which is itself the very soul of the story unfolding onscreen.

“The Imitation Game” is fully deserving of whatever accolades it receives. Here’s hoping the Oscar voters agree.

VERDICT: 9/10
A riveting, complex portrait of troubled brilliance, propelled by Cumberbatch at his very strongest.

Normalized Score: 7.9

 
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Posted by on December 26, 2014 in Historical

 

Movie Review: “The Hobbit – The Battle of the Five Armies”

Going into this final chapter in Peter Jackson’s prequel trilogy, I will admit to feeling a sort of resigned obligation. After the almost-wholly-unmitigated disaster that was “Desolation of Smaug,” I was prepared for a travesty engineered to turn the stomach of any true Tolkien aficionado.

As it so happens, however, I was wrong. While “Battle” isn’t without its share of issues, it manages to outdo its predecessors in both thematic depth and stylistic execution, and ultimately emerges as the prefatory chapter “LOTR” deserved all along.

In a breathtaking opening sequence that really should’ve served as a climax for “Desolation,” the mighty dragon Smaug is slain. The Dwarven adventurers – and lords in exile – successfully retake their home kingdom and its vast hoard of treasure. It soon becomes clear, however, that Dwarf king Thorin (Richard Armitage) has no intention of allocating some of the treasure to pay for the nearby townsfolk’s property destroyed by Smaug. To make matters worse, an army of woodland Elves soon appears on Thorin’s doorstep, demanding the return of historical treasures stolen long ago and kept within the Mountain.

It is through this leadup to the eponymous conflict – and particularly through the resulting exploration of the dynamics of race, history, and territory – that “Battle” offers a genuinely unique contribution to the fantasy-cinema landscape. Many fantasy worlds suggest racial conflict between sentient species (the original LOTR trilogy hinted at Elf/Dwarf animosity between side characters Legolas and Gimli, for instance). In most cases, however, these themes are only explored on the most superficial of levels (“I never thought I’d die fighting side by side with an Elf,” grumbles Gimli in a dark LOTR moment. “What about side-by-side with a friend?” returns Legolas). Themes of persistent tension between groups, and not individuals, typically go unaddressed or serve simply as worldbuilding background.

“Battle” boldly suggests that ethnocultural identity is, to some extent, contingent upon the physicality of place. Questions of land and property ownership surrounding the past Dwarven diaspora, heirlooms belonging to a longstanding heritage, and a generalized racial “right of return” (as offered by Thorin to his Dwarf kinfolk) echo real-world tensions between cultural groups. The concept of “home” has been a long-running (and heretofore fairly uninventive) prequel series theme; here, it expands from simply a longing-for-hearth into a sober meditation on the core values of nation-states (a term used here in the technical sense, referring to a group whose ethnic identity is contiguous with its political borders). In the end, “Battle” provides a surprisingly mature, nuanced exploration of group-based cultural politics that never lapses into demonizing any of its participants.

And then, of course, the battle begins: an incipient three-way conflict between Elves, Dwarves, and Men quickly turns into a “good guys vs. goblins” tableau in the tradition of LOTR. It was grand stuff ten years ago, and it remains so today: for all his faults, Jackson knows how to stage a breathtaking battle scene, and the massive conflict does not disappoint. It lacks the emotional gravitas and world-shattering stakes of LOTR, but that doesn’t change the fact that “Battle” is frequently very exciting and very entertaining. Howard Shore’s booming score is also a great highlight.

The egregious vices of the previous “Hobbit” films are not absent here. The motion-capture Orcs and trolls still look awful, a far cry from the menacing makeup-and-prosthetics creations of Jackson’s earlier trilogy. The dialogue remains somewhat wince-inducing (especially in the context of the ill-advised romance between handsome Dwarf Kili and Elven archer Tauriel), and it’s still impossible to shake the feeling that this should never have been stretched into three films. Jackson’s recent tendency to substitute comedic pratfalls for real drama remains omnipresent, culminating in a ludicrously overwrought display of Elven acrobatics.

But when the Elf arrows start flying and the ancient Dwarven lords charge across the bloodied landscape, hacking through legions of savage monsters, it’s impossible to not be swept away in the sheer Wagnerian bombast of it all. Honestly, what Middle-earth devotee doesn’t want to watch the White Council defy a circle of ghostly Ringwraiths, or see Galadriel channel her immortal power to banish Sauron from his fortress stronghold? Jackson throws up screen after screen of pure grandiosity, sending pulse rates skyrocketing whether or not he’s earned any serious emotional payoff. By this point in the franchise, I’ve come to terms with the realization that “The Hobbit” will never outdo LOTR in any meaningful sense; having acknowledged that, it’s entirely possible to appreciate this third installment for what it is…and flawed though it may be, “Battle” is a ride to remember.

In “Battle of the Five Armies,” Jackson had much to atone for. The disappointment that was “An Unexpected Journey,” and the rage-inducing nightmare that was “Desolation” had given me little hope that “Battle” would succeed. Yet somehow, the sheer bravura of this final chapter – from its unexpectedly rich sociological subtext to its thrilling scenes of medieval warfare – elevate it well above its predecessors.

I’ve rarely been so happy to be proven wrong.

VERDICT: 7.5/10
While “Battle” isn’t perfect, Jackson mostly sticks the landing. Recommended.

Normalized Score: 4.6

 
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Posted by on December 17, 2014 in Fantasy