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Movie Review: “Dune: Part Two”

First things first, a confession. When I watched Dune: Part One for the first time in 2021, on my basement TV in the middle of a global pandemic, it left me cold. I’d read Frank Herbert’s famous novel years before, but it had been a while, and something about Dune’s refusal to hold its audience’s hand or rely on exposition dumps was off-putting.

But nevertheless, as the years passed, I found myself revisiting Dune more and more, especially on 4K Blu-ray. Something about its instantly distinctive visuals and art design, and concussive sound editing, was compelling in a way few other blockbusters could match. Scenes from the film are haunting, almost impressionistic: a giant sandworm engulfing a spice crawler on the desert world of Arrakis, water-drenched spaceships rising from the ocean planet of Caladan, armies of shielded soldiers climbing the steps of a stronghold, and so on.

Happily, Part Two is a sequel that largely delivers on its predecessor’s promise. This is a truly visceral cinematic experience that demands to be seen in theaters, built on a truly thought-provoking lattice of themes.

Part Two picks up with exiled protagonist Paul Atreides (Timothée Chalamet) in the wilds of Arrakis, hiding out with the Islamic-inspired Fremen natives after the destruction of his family and House at the hands of the evil Harkonnen family. Alongside him are his mother Lady Jessica (Rebecca Ferguson), a member of the Bene Gesserit quasi-monastic order; Fremen warrior Stilgar (Javier Bardem), who believes Paul to be the legendary Mahdi or Lisan al Gaib who will fulfill the Fremen’s messianic dreams; and love interest Chani (Zendaya), who simply wants a better future for her people.

Along with Stilgar and Chani, Paul learns the ways of the desert as Jessica spins her webs. Bluntly put, the faith of the Fremen is a carefully cultivated psyop, nurtured over time to till the earth for Paul’s coming. All the while, the Bene Gesserit have used decidedly less hallowed means to breed their chosen genetic scion—a scion who will emerge onto the Fremen stage to play his part at the appointed hour, and reshape the known universe. Paul knows this. So too, he knows that if he travels to the “fundamentalist” south of Arrakis, he will be welcomed as a god and a Fremen uprising will immediately follow. Forces will be set into motion that cannot be easily corralled. But, of course, fate—or something else—will have its way.

Technically speaking, it is hard to overstate just how good Part Two looks and sounds. Years of shoddy CGI blockbusters might’ve inured a lot of viewers to grand worldbuilding, but the scale and weightiness of the images onscreen here are staggering. A detour to the violent Harkonnen homeworld of Giedi Prime, illuminated by a black sun and shot in washed-out lighting, is mesmerizing, as is Paul’s first sandworm ride. As far as visual effects go, Part Two ranks with the like of Avatar and Lord of the Rings. That’s all backed up, of course, by fantastic audio work: in Dolby Cinema, the bass of thundering sandworms and explosions shakes the ground, and you feel the reverberations of machine gun fire in your chest. And Hans Zimmer’s work on the score is as good as anything in the original.

Thematically, of course, Dune is a story about religion and politics.  The Fremen are, essentially, desert mujahideen. They revere Paul as Mahdi—a title reserved, in Shia Islam, for a prophesied figure who will lead Muslims to govern the world. But is this a straight-up tale of religious fanaticism, in all its glories and horrors, or something else?

After all, there’s something profoundly strange about the “religion” that figures so prominently in Fremen culture and in the arc of this saga. Though there are a few passing references to “the hand of God,” and glimpses of salat-style daily prayers, this is a film that has basically nothing to say about divinity as such. When the Fremen pray, are they actually worshiping Paul, or perhaps the concept of him as Mahdi? Or are they praying to something else, something beyond Arrakis’s horizon?  Villeneuve suggests the former. Indeed, messianic expectation as such seems almost to exhaust the content of Fremen spirituality. The “paradise” Paul promises is no transcendent realm, but merely a utopian vision of Arrakis.

To be sure, Villeneuve is not valorizing Paul’s rise. Dread and awe, not exultation, accompany Paul’s eventual emergence from the sands. But the sheer oddness of the Fremen faith suggests that the nature of the story that is being told is something subtler than “the danger of religion in politics,” which a surface-level reading might suggest.

Consider the issue this way: what factors internal to Fremen culture might possibly lead a member of the Fremen to reject Paul’s claim to messiah-hood? Note that while Chani rejects Paul’s rise because she views his ascendance as a betrayal of egalitarian Fremen ideals, this judgment is formed on the basis of an ethical standard (her concept of Fremen nationalism, or planet-ism) independent of the theo-political order in which Paul ostensibly stands at the apex. Hence the question stands: how would an “ordinary” Fremen “fundamentalist” ever be able to see Paul as anything other than what he claims to be?

Here’s the problem. Only something like an anti-idolatry principle could make it thinkable, within the terms of Fremen culture, to ever call Paul’s crusade into theological question. Of course, it is just such a principle that characterizes the Abrahamic monotheisms from which Dune derives so much of its inspiration. But for a story that borrows so heavily from Islamic thought and culture, it feels odd that there is no corresponding principle of shirk, the heresy of associating finite beings with God qua God. Paul claims to be Mahdi, messiah, but is there no higher theological court of appeal, no higher standard against which his claims might be judged? In Villeneuve’s hands, Fremen life offers a curiously secularized portrayal of religion, a society structured by “religious”-looking cultic practices that have lost their inner logic.

As such, the Fremen “faith” collapses almost entirely into what modern scholars would simply call “ideology”—the domain of politics as power and violence. (Carl Schmitt, who famously argued that all modern political concepts are just theological ideas shorn of their transcendent moorings, would nod along approvingly.) At bottom, the Fremen await a figurehead who will organize and lead them to a better Arrakis, and a certain amount of ritualistic bowing and scraping just happens to come with the territory.

Maybe, for Herbert and Villeneuve, something like that is precisely the point. Maybe the charge is that “authentic” religion simply cannot exist—that its forms are always, everywhere, parasitic upon a more basic domain of “sociality” in which manipulation and information control are the order of the day. (That is the way of the Bene Gesserit.)

But still, even in the face of all this, there is something unexpected about Paul’s ultimate rise as Lisan al Gaib. When Paul finally comes into his own, Jessica looks as stunned as anyone else. A lurking question remains unanswered—that maybe, for all the Bene Gesserit’s meddling, there are larger forces at work here than those under human control. To be sure, the ambiguity of those forces—Providence or animal spirits or the primordial will to power—is profoundly unsettling, but they cannot be ruled out.

Part Two ends on just such an unsettling note. There is a terrible sort of glory in Paul’s ascension, and Villeneuve lets the audience feel it. When he roars “I will lead you to PARADISE!” something in the viewer’s soul responds.  And it is precisely that response that Villeneuve insists we question. There is a kind of political energy that only comes into its own when narrowed to a single sharp point, when concentrated in a single figure claiming to bend the arc of history and destiny to his will. It is, as Oliver O’Donovan would say, the essence of antichrist.

In the end, we realize as Paul’s Fremen army departs Arrakis for galactic battlefields unknown, what Paul describes as “holy war” can be only one of those things.

 
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Posted by on March 4, 2024 in Sci-Fi

 

Movie Review: “Godzilla Minus One”

Typically, “Godzilla movie” is shorthand for spectacle. Nobody ever shows up to a kaiju flick for the compelling human drama: viewed in hindsight, Gareth Edwards’s attempt to flesh out his human characters in 2014’sGodzilla was ambitious, but ultimately less-than-successful. Audiences want big beasts.

And yet, Godzilla Minus One is somehow that strangest of things: a monster movie that would be intensely compelling even without a monster.

A post-WWII period piece, Minus One (directed by Takashi Yamazaki) follows the journey of Koichi Shikishima (Ryunosuke Kamiki), a young fighter-pilot-turned-potential-kamikaze. Unwilling to die for a losing cause, Koichi feigns mechanical trouble and touches down on a remote Pacific island. That night, the repair base is attacked by a huge dinosaur-like creature—and again, Koichi is unable to fight back in the moment. He returns home in shame to a devastated Japan, where his family lies dead, and begins to scrape together a life. 

Eventually, Koichi falls in with fellow orphan Noriko (Minami Hamabe) and the baby she has adopted in turn, and they form a makeshift family. Koichi finds a job as a minesweeper off the Japanese coast, which pays well but carries major risk—risk of Godzilla, that is. Provoked by American atomic testing in the South Pacific, the titan soon emerges from the deep and heads for the Japanese coast, leaving devastation in its wake. Koichi, of course, must now fight to defend his home and loved ones.

Lacking any connection to Legendary Pictures’ “MonsterVerse” (which most recently gave us 2021’s Godzilla vs. Kong), Minus One was produced and distributed by Toho, the Japanese production company originally responsible for the Godzilla character. (It’s entirely in Japanese with English subtitles, which adds to the authenticity.) And yet, while the film’s historical and geographic setting is deeply particular—bound up with painful memory—the themes here are universal in scope.

At its core, Minus One has a very simple message: it is good to live, and to endure. Sacrifice and courage do matter. Circumstances may call for them. But that does not obviate the reality that human beings, no matter what they face, also have a responsibility to the future.

If this is a “vitalistic” theme, it is also a sharp repudiation of any crypto-Heideggerian nihilism that would locate life’s meaning in its end. One recalls Achilles’s fateful choice in the Iliad between long life and undying glory:

If I stay here, and fight around the Trojans’ city
I’ll lose my homecoming, but gain imperishable renown.
On the other hand, if I return to my own dear country
my fine renown will have perished, but my life will long endure,
and the end of death will not find me any time soon.

Of course, Achilles chooses renown. And it is a decision that Achilles’s shade, drawn up from the bowels of Hades in the Odyssey, later comes to regret:

Don’t talk up death to me, illustrious Odysseus!
I’d rather work as a field hand, a hireling, for some other
landless man who could just scrape a livelihood together
than be lord over all the corpses who’ve ever perished!

This intuition is the heart of Minus One: that life is good, and worth living, and not to be thrown away fruitlessly. There is no glory in violent futility.

This is serious-minded stuff—as it should be—but Minus One isn’t so dour that it forgets to be an action film. Indeed, it’s because there’s emotional weight that the CGI carnage works. The action set pieces here were created for a fraction of the usual cost (the total Minus One budget has been reported as $15 million, less than a tenth of the price of a standard summer tentpole) but look spectacular, especially a sequence in which Godzilla rampages through the city of Ginza, demolishing buildings in every direction. They are doubly successful because they feature characters who matter—whom the audience has actually had time to get to know.  (It also helps that the chaos is cleanly filmed, without massive dust clouds or herky-jerky camera work.)

Ultimately, as an action film, Minus One manages to capture the intensely melodramatic energy of 1990s-era studio epics like Armageddon or Independence Day. To be clear, this is a plus. Those movies were beloved at the time and are still widely watched today. But it’s a resemblance that underscores an important point: Minus One feels like the sort of movie American studios were once capable of making, yet somehow lack the wherewithal to produce today. And that, in turn, invites the question: Why? What went wrong?

Here’s a thought: actual emotion in the context of big-budget action is mostly gone, perhaps out of a misplaced fear of being thought corny. In its place is an endless sequence of quips and one-liners, which work as laugh lines but end up gutting the film’s narrative heft. Everyone knows now that the wisecracking hero will make it out alive—and so will his loved ones. 

To its great credit, Minus One takes an older and wiser approach. Anyone can die—but also, anyone can live. Sometimes they must.

I could go on, but suffice it to say that, Godzilla: Minus One is probably the best monster film in years—if not decades. It is a triumph on a scale that should make every Hollywood studio executive profoundly uncomfortable: where, exactly, are all those hundreds of millions of budgeted dollars going?

 
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Posted by on December 11, 2023 in Sci-Fi