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Movie Review: “Spider-Man: No Way Home”

As far as I’m concerned, there’s only one real Spider-Man: the version played by Tobey Maguire in Sam Raimi’s early-aughts film trilogy. Andrew Garfield’s rapscallion portrayal was unrecognizable as the nerdy high schooler Peter Parker, and Tom Holland’s iteration—while perfectly adequate—mostly seems to have mastered the art of looking nonplussed.

Raimi’s trilogy was ideally calibrated to fire the preteen imagination. I watched the films in junior high, the perfect age to be entranced by them, roughly as they released in theaters. And while some purists complained that the cast didn’t look much like high schoolers—all the main leads were very clearly in their twenties—for me that was part of the charm. There was a profoundly aspirational element to them all, rooted in the idea that we could all potentially be Peter Parker, working to eventually balance adult responsibilities and win the love of a pretty girl. Unusually for the genre, the comic-book action really did play second fiddle to the human drama. I love them to this day, even the third one.

Because I still cherish the Spider-Man character and mythos, I’ve seen all the follow-up films since, though none have ever held a particularly privileged place in my heart. Marc Webb’s two “Amazing Spider-Man” flicks felt inauthentic, and Jon Watts’s “Homecoming” and “Far From Home” were throwaway popcorn fun. But given the glowing reviews for “No Way Home,” naturally I was there in the theater as soon as possible.

(It’s tough to write about this movie without revealing major plot points, so consider yourself duly warned that there are spoilers throughout.)

As “No Way Home” opens, a leaked cell phone video taken by deceased villain Mysterio (Jake Gyllenhaal) reveals Spider-Man’s secret identity to the world. Overnight, the lives of Peter and friends MJ (Zendaya) and Ned (Jacob Batalan) are transformed as they become worldwide celebrities. Worst of all, their college applications to MIT are summarily rejected, on the grounds that the university doesn’t want to court controversy over their admissions. (This part strains credulity. In real life, it’s obvious that schools would be fighting over them.)

In search of a supernatural remedy, Peter seeks out fellow Avenger Doctor Strange (Benedict Cumberbatch). Strange promises to cast a spell of forgetfulness that—with a few exceptions—will expunge the memory of Peter’s identity from the world’s collective consciousness. Naturally, the spell goes awry, tearing a rift in the multiverse that brings in a swarm of others who know Peter’s secret: for the first time in years, past versions of the Green Goblin, Doc Ock, Sandman, Lizard, and Electro turn up on the silver screen. And, as anybody who’s been remotely online for the past few months already knows, the Tobey Maguire and Andrew Garfield incarnations of Spider-Man show up from their respective continuities to fight alongside Holland’s version.

Following some early fisticuffs, we learn that these villains were transported from their respective timelines while seconds away from death, at the very instants that they came to know Peter’s secret. (For example, the Goblin of Raimi’s 2002 “Spider-Man” first saw Spider-Man unmasked in the moments before being impaled on his own glider.) Banishing them back into the bowels of the multiverse, back to their own timelines, is thus a death sentence. And this is an outcome Holland’s Peter does not accept. Instead, he decides that—consequences be damned—these classic villains can still be put right, saved from their own horrible fates.

On the surface of things, there’s a delightfully eschatological bent to this plot—a kind of apokatastasis, or universal redemption, in comic book form. Here “No Way Home” taps into a common theme of the Spider-Man canon—the conversion of enemies into allies—to suggest that no soul is, in principle, beyond all possibility of reconciliation. So far, so great.

But alas, from a narrative standpoint, all these story beats don’t really cohere.

For one thing, the villain-redemption plot element disappointingly sidesteps a haunting metaphysical question. To redeem these villains is, inevitably, to alter the timelines in which they reside—and so to alter their relationships to the respective Peter Parkers of their universe. But would Tobey Maguire’s fortysomething Peter Parker be the same man, with the same character, if he had never had to reckon with Norman Osborn’s death? To change the past is, inevitably, to change the future—potentially for the worse. And yet this dilemma is simply never posed.

What’s more, it’s worth noting that in “No Way Home,” these villains are “redeemed” through direct therapeutic interventions, which correspond to the circumstances of their transformations. So the Goblin is injected with a counter-serum that undoes the effects of his toxin, Doc Ock is refitted, Electro’s bioelectrical charge is drained away, and so on. But throughout the prior films, many of these transformations were not, morally speaking, accidents: in the case of the Goblin and Doc Ock, their hubris led to their respective falls, with technology playing only a contingent role. Accordingly, in allowing for these characters’ restoration through mechanical quick-fixes, “No Way Home” retroactively cheapens the moral stakes of its predecessors. This grace comes too cheap.

Finally, “No Way Home” concludes with a nod to the controversial “One More Day” comic arc that, while poignant, feels unearned. It simply doesn’t follow from this film’s narrative logic that Peter’s tragic destiny is to have his true identity forgotten by everyone. His fate is not a punishment that follows organically from the villain-redemption motif. or that’s germane to the theme of multiple “Spider-Men” existing across dimensions. Rather, it comes off as a screenwriting decision that lands like a lead balloon.

So, for that matter, does the movie’s decision to kill off Aunt May—which I haven’t mentioned thus far because it’s so transparently a replay of Uncle Ben’s death. (You thought you were safe from having to see a third take on this scene in Holland’s trilogy? Ha! Gotcha!) And to make matters worse, the introduction of the multiverse means that Marvel character deaths now feel even less weighty than they did before. I didn’t feel much, and chances are you won’t either.

Now, none of this means that “No Way Home” isn’t a fine enough time at the movies. The repartee is unsurprisingly great, and it’s a delight to see old Spider-Men back onscreen once again. And it offers an entertaining, if not really pulse-pounding, climax. But on the whole, this is not the game-changer that I expected and hoped it to be.

Maybe I’m getting too old for this stuff. The tangled skeins of Marvel Cinematic Universe storytelling are increasingly beyond my ken. But I have read my fair share of Spider-Man comics and followed these cinematic characters for the better part of two decades, and by that standard, “No Way Home” is less a triumphant coda than it is a monument to creative exhaustion.

By the time 2041 rolls around, I fully expect to watch a fully CGI version of Harrison Ford, playing Indiana Jones at his prime, battling Godzilla and Darth Vader in the same film. I’ll probably go see it, and I’ll probably enjoy it. But I won’t feel much inside.

 
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Posted by on December 24, 2021 in Sci-Fi

 

Movie Review: “Dune”

Towards the end of our honeymoon, my wife and I stopped by the Alabaster Mosque in Cairo, Egypt. It was my first time visiting a mosque, and I honestly had little idea what to expect. Based on years of pop-cultural representations, I think I expected a dark, cavernous dome, illuminated mostly by light shining in through the intricately carved grates and lattices along the walls.

I did not expect the dozens of globes of light hanging suspended from the ceiling, like stars in a firmament, giving the whole structure an altogether otherworldly ambiance. To crib from Oswald Spengler, the mosque was a perfect exemplar of the ancient “prime-symbol” of the Cavern: the universe depicted as a space of perpetual contestation between mystical light and primordial dark.

That image kept coming back to me as I watched Denis Villeneuve’s new take on Frank Herbert’s sci-fi epic. Villeneuve’s adaptation is, like the mosque of my imagination, a thoroughgoing play of light and shadow—but it is a drama with no stars to gaze toward, no beauty or sublimity to inspire awe. His is a “Dune” that is visually striking and finely crafted, but devoid of transcendent fire.

It’s almost impossible to overstate the influence of Herbert’s 1965 novel: the mix of operatic battles between factions, intricate worldbuilding, and enigmatic spirituality was a powerful influence on “Star Wars,” among countless other works in the genre. Contemporary readers, I imagine, might find the original book a bit of a slog—I certainly did—but there’s no denying its enduring power. Indeed, even a cursory overview of the plot reveals just how many themes Herbert bequeathed the sci-fi tradition.

In the far future, interstellar travel depends on the substance known as “spice,” harvested only from the inhospitable sand planet of Arrakis. As “Dune” opens, the venerable clan of House Atreides—helmed by Duke Leto (Oscar Isaac)—is dispatched to Arrakis to oversee the spice extraction effort. In so doing, they replace House Harkonnen, led by Baron Vladimir (Stellan Skarsgård). Along with Leto come his concubine Lady Jessica (Rebecca Ferguson) and son Paul (Timothée Chalamet). Jessica is a member of the Bene Gesserit, an all-female order with the power to mind-control others though the supernatural “Voice,” and she has trained Paul to also wield this weapon.

House Harkonnen does not take kindly to this displacement, and following a violent betrayal, Paul and Jessica must flee into the desert. There they hope to find the indigenous “Fremen” people of Arrakis, who have learned to master the planet’s monstrous “sandworms” (imagine something that looks like a cross between a lamprey and a vacuum cleaner).

Let me make one thing clear from the first: Villeneuve is, and always has been, an amazingly talented filmmaker. In his hands, Arrakis comes alive in a cascade of painterly scenes—the lights of aircraft descending through the fog of nighttime battle, the thick vortices of sand that surround an emerging sandworm, the whir of wings of a dragonfly-like “ornithopter” scudding across the dunes. Villeneuve has always had an uncommon eye for mesmerizing visuals—one thinks of the night-vision shootout of “Sicario,” the mist-shrouded heptapods of “Arrival,” the giant spider of “Enemy,” and the sensual neon advertisements of “Blade Runner 2049”—and “Dune” is no exception.

Moreover, “Dune” represents a remarkable success at translating a sprawling, unwieldy novel into an accessible narrative. Villeneuve has always favored character-driven, vaguely downbeat conclusions (see, again, “Blade Runner 2049” and “Sicario”) over big CGI-drenched blowouts, and that tendency serves him well here given that this “Dune” is merely part one of two. True, the movie ends at an unexpected juncture, but I didn’t feel cheated.

So with all that in its favor, what’s not to like?

What holds “Dune” back from genuine greatness is less a matter of what it does than of what it doesn’t do. And what it doesn’t do, in short, is enchant.

Villeneuve’s best movie, “Prisoners,” is a taut, morally gray crime thriller that pushes Hugh Jackman and Jake Gyllenhaal to the very limits. Like a good David Fincher flick, it’s a movie that’s grim, somber, and utterly suffused with slow-burning menace. And it’s always seemed to me that something of that same harshness, that same sense of resignation to the abject pitilessness and indifference of the cosmos, leaks into everything else Villeneuve directs. 

For a film ostensibly about a scorching desert world, “Dune” feels positively chilly. Maybe it’s the “Dunkirk”-esque Hans Zimmer score throbbing along beneath the surface, or maybe it’s the desaturated color palette, or Chalamet’s vaguely Edward Scissorhands-esque affect. Maybe it’s the thick, staticky bass effect that triggers whenever someone uses the Voice—akin to the “Force” sound effect repeatedly used by J.J. Abrams in the most recent “Star Wars” films—which hints that spiritual reality is first and foremost power, rather than a kind of grace.

But I think the biggest issue here is simply Villeneuve’s refusal to let his audience experience something like wonder. There’s nothing here like the “first flight” sequence of “Avatar,” the binary sunset of “A New Hope,” or the crashed freighter of “Alien”; the closest we come is a quick ornithopter excursion over the sands, which rapidly turns into a tense rescue mission. Yes, some of the glimpses of spice blowing amidst the sands are picturesque, but these shots are few and far between, fleeting exceptions to what’s otherwise a crushingly solemn endeavor.

I’ll withhold final judgment, though, because I may have been wrong all along. Perhaps there’s a subtle point being made here, that the aesthetic austerity of “Dune: Part One” represents in a sense the mindset of colonizers—those incapable of apprehending a landscape without seeing endless raw material for extraction. Perhaps next time around, the audience, with Paul, will learn among the Fremen how to see beneath the surface of things, to the true beauty underlying all. But I’m skeptical. Something in Villeneuve’s directorial constitution seems profoundly resistant to the cinematic language of eternity and symbols and cosmic order that Lucas and Spielberg and others have so masterfully deployed over the years, and it’s hard for me to imagine that changing in the next couple of years.

None of this is to say that “Dune” isn’t a good time at the movies. Go see it, preferably on a large screen. As popcorn entertainment goes, this is A-list stuff.

But don’t expect the next “Star Wars.” Magic like that is far from view here.

 
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Posted by on October 30, 2021 in Sci-Fi